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Traveller-digest            Sunday, 7 July 1996        Volume 1996 : Number 221

(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

         1. Re: Hand Computers
         2. Re: Hand Computers
         3. Re: Hand computers
         4. Mo Money Mo Money
         5. Re: Hand Computers
         6. Re: Hand computers
         7. Exactly what do EMPs affect?
         8. Re: Mo Money Mo Money
         9. Re: Money - it's a hit!
        10. Re: Hand Computers
        11. Re: Money - it's a hit!
        12. MegaTraveller 1
        13. Re: Hand Computers
        14. pocket empires
        15. Imperial Currency

----------------------------------------------------------------------

From: Tom Ellis <tellis@telerama.lm.com>
Date: Sun, 7 Jul 1996 19:51:49 -0400 (EDT)
Subject: Re: Hand Computers

That was the basic, baseline TL 14 hand computer in my campaigns.  Just
about any conceivable variant can be had for more money.  One player once
bought a combination chronograph/personal computer.  The problem with it
was that she (the player) programmed it with an experimental AI interface
that routinely got her into trouble.  But that's another story
altogether...

Hmmmm, lets make Hand Comps based on Deyo chips...just a thought...


_______________________________________________________
Tom Ellis
tellis@telerama.lm.com
http://www.lm.com/~tellis/

"No! Do, or do not.  There is not try." Yoda
_______________________________________________________ 


------------------------------

From: jlindsay@direct.ca (James Lindsay)
Date: Sun, 07 Jul 1996 23:54:53 GMT
Subject: Re: Hand Computers

On Sun, 7 Jul 1996 14:59:02 -0500 (CDT), Joe Walsh wrote:

> Okay, to do the requisite tie-in with Traveller:  I was surprised when I 
> came upon references within Traveller material to paper money.  It seemed 
> so anacronistic to me.  But, perhaps there was a good reason behind it.  
> Anyone have any ideas?

I thought I read somewhere that Traveller used "hard currency" designed
around the old Play-Doh press you used to see on TV.  The theory was that
you take a number of different coloured polymer fibres (about 0.5mm in
diameter) and form them into a block (maybe 2" by 5"), whose overall length
is dictated by the length of the individual fibres (maybe twenty feet or
so).  Bond the fibres together using heat and shove the whole mess into a
baloney slicer that turns the block into a bunch of thin sheets.  The
pattern of the fibres would be identical from sheet to sheet and the
different colours of the fibres would form the pattern on the sheet.  This
would require counterfeiters to use more expensive and extravagant
equipment than your average, legal, everyday $25,000 colour photocopier.

Of course, I could have read this somewhere else, but it was quite a
lengthy description so it had to belong in a system that used hard currency
during everyday life.

------------------------------

From: Bruce Johnson <johnson@pill.pharm.Arizona.EDU>
Date: Sun, 7 Jul 1996 17:01:18 -0700 (MST)
Subject: Re: Hand computers

Someone, I don't know who, started this thing about hand computers. I 
have a few comments to make.

One I think Joe Walsh talked about thin polymer computers you could roll 
up.  That's nat all that far fetched...there was an article in Scientific 
American a few months back, regarding organic conductors. On of the (far 
fetched at this point) applications mentioned was exactly that, or rather 
a display that could be rolled up.

Second,I read in possibly another source, possibly Sci Am, again, that 
some researchers had developed paper white, high resolution LCD's... low 
power devices that could replicate quite well the printed page. The 
advantage was that the backing was actually a reflective surface, hence 
the paper white part, producing a display that could be read just about 
anywhere a printed page could be.  I've wanted one of these for a loong 
time...nothing complex, just a display, a lot of memory, and some way of 
dumping text to the thing, sort of an electronic book.  Even with today's 
technology it could be set up to run on a couple of C-Cells, and be 
reasonably cheap, I think. It's just that everyone's marketing manager 
wants to pile in handwriting recognition, spreadsheet calculations, 
internet connections, transponder circuits..;-) 

	My personal belief is that a 'hand computer' will be actually a 
number of different devices each with different niches...more appliances 
than general purpose computers. You'll have your HP 635445323z 
engineer's pocket tool, with lot's of graphics and calculating 
horsepower, with probably handwriting recognition input.  The StenoTab, a 
text manipulator, probably dual voice and handwriting input. The Atari 
80000 XXl, hacker's tool extraodinary (That's for you Joe ;-)

	I seriously doubt, in fact that general purpose computers will be
widespread (and if they do, they'll never need more that 640 k of memory
;-), but most of the functionality of what we use computers for will be
subsumed into more specialized devices: communicators ( a sort of
cell-phone-fax-video-e-mail-network browser device), calculators,
writing/graphic design tools (much like a notepad, the paper kind, today, 
but with a lot more built in smarts), etc. 

	This comes from supporting a lot on novice users through a lot of 
stuff, like the people who start Word Perfect to find, copy and duplicate 
files on their systems, then wonder, when we told them to navigate to a 
file, and double click on it, it doesn't start the program. To these 
people, this isn't a Intel P5/75 general purpose, programmable device, 
it's a Word Perfect machine, which sometimes doubles as an e-mail 
machine.  I've had people ask me if they could get their e-mail with WP 
instead of this other program.  

	As more sophisticated computer users, we laugh at them, but what
is truly wrong with their approach? Once useful computing power on the
order of the size and weight and price of a 8 1/2 x 11 notepad, why not have 
your word perfect machine up on the shelf next to your mailing list?

	Now, of course, that has some pretty severe implications for the 
game...what then, is Computer skill good for? 


Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

Institutions do not have opinions, merely customs



------------------------------

From: Tom Ellis <tellis@telerama.lm.com>
Date: Sun, 7 Jul 1996 20:18:39 -0400 (EDT)
Subject: Mo Money Mo Money

Then again, barter works quite well on many worlds...those desert nomads
on that backwater planet may just stare at those pieces of polymer and
blink when you are out of water and your ship is out of reach due to
electrical storms in the upper atmosphere....

_______________________________________________________
Tom Ellis
tellis@telerama.lm.com
http://www.lm.com/~tellis/

"No! Do, or do not.  There is not try." Yoda
_______________________________________________________ 


------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Sun, 7 Jul 1996 19:22:52 -0500 (CDT)
Subject: Re: Hand Computers

On Sun, 7 Jul 1996, James Lindsay wrote:

> Of course, I could have read this somewhere else, but it was quite a
> lengthy description so it had to belong in a system that used hard currency
> during everyday life.

It could very well be that such a system was written up for Traveller.  
There was so /much/ written for it!  :)   The paper money reference I 
mentioned was from something I read (or re-read) recently.  I've been 
reading TNE, JTAS, and Signal GK, among other things.  Could have come 
from anywhere.  I should take notes when I read this stuff. :)

Anyway...

- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Sun, 7 Jul 1996 19:38:21 -0500 (CDT)
Subject: Re: Hand computers

On Sun, 7 Jul 1996, Bruce Johnson wrote:

> Someone, I don't know who, started this thing about hand computers. I 
> have a few comments to make.

Bruce,

Might've been me, but I forget now. :)


> One I think Joe Walsh talked about thin polymer computers you could roll 

Now this I /know/ wasn't mine. :)


[snip]
> Second, I read in possibly another source, possibly Sci Am, again, that 
> some researchers had developed paper white, high resolution LCD's... low 
> power devices that could replicate quite well the printed page. The 
> advantage was that the backing was actually a reflective surface, hence 
> the paper white part, producing a display that could be read just about 
> anywhere a printed page could be.  I've wanted one of these for a loong 
> time...nothing complex, just a display, a lot of memory, and some way of 
> dumping text to the thing, sort of an electronic book.  Even with today's 

I'd buy one, too, if it was as you describe (ie, not a lot of bells and 
whistles).

> technology it could be set up to run on a couple of C-Cells, and be 
> reasonably cheap, I think. It's just that everyone's marketing manager 
> wants to pile in handwriting recognition, spreadsheet calculations, 
> internet connections, transponder circuits..;-) 

[sigh]  All I want is something like my Atari, only portable. :)

> 	My personal belief is that a 'hand computer' will be actually a 
> number of different devices each with different niches...more appliances 
> than general purpose computers. You'll have your HP 635445323z 
> engineer's pocket tool, with lot's of graphics and calculating 
> horsepower, with probably handwriting recognition input.  The StenoTab, a 

So, it'll be something like the current calculator market, eh?  Makes 
sense if that simplifies the interface.  And, that's what Tom Ellis has 
been saying is the case in his campaign.

> text manipulator, probably dual voice and handwriting input. The Atari 
> 80000 XXl, hacker's tool extraodinary (That's for you Joe ;-)

Heh. I should read the message before I reply. :P


[snipped more detail on the variety of hand computers that might be 
available some day]
> 	This comes from supporting a lot on novice users through a lot of 
> stuff, like the people who start Word Perfect to find, copy and duplicate 
> files on their systems, then wonder, when we told them to navigate to a 
> file, and double click on it, it doesn't start the program. To these 
> people, this isn't a Intel P5/75 general purpose, programmable device, 
> it's a Word Perfect machine, which sometimes doubles as an e-mail 
> machine.  I've had people ask me if they could get their e-mail with WP 
> instead of this other program.  

Then again, maybe the interface will be so simple and logical someday 
that the users won't even worry which application they are using...maybe 
they won't even have to know what an application /is/!  They'd just say, 
"Get my mail," and let the computer worry about how to do it.

> 	Now, of course, that has some pretty severe implications for the 
> game...what then, is Computer skill good for? 

;)  True.  If computer skill is simply skill in using applications, then 
there may not be much call for it (except in those darned legacy Cobol 
systems that will still be around in the year 1114 of the Third Imperium, 
only they'll think its 1014 because they only use two characters to store 
the date[G]).  But, if Computer skill is used in programming, it'd still 
be useful until computers are smart enough to program themselves.  I'm 
still waiting for the programming platform that will allow me to describe 
what I want in vague terms which it will then use to program the 
application for me. :)  (By vague terms, I mean, "Make a fun game.":P)


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)




------------------------------

From: jlindsay@direct.ca (James Lindsay)
Date: Mon, 08 Jul 1996 00:40:25 GMT
Subject: Exactly what do EMPs affect?

What exactly do EMPs affect?  What components on a starship (commercial or
military) would be subject to their effects?  Would a defense against a
certain level of EMP not be sufficient to defend against a much stronger
pulse?  How well do EMPs propagate through vacuum?  Through an atmosphere
(I thought an EMP was a product of *atmospheric ionization* during a
nuclear explosion)?  Why is the sky blue?

------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Sun, 7 Jul 1996 19:48:34 -0500 (CDT)
Subject: Re: Mo Money Mo Money

On Sun, 7 Jul 1996, Tom Ellis wrote:

> Then again, barter works quite well on many worlds...those desert nomads
> on that backwater planet may just stare at those pieces of polymer and
> blink when you are out of water and your ship is out of reach due to
> electrical storms in the upper atmosphere....

Tom,

hehehehe.  Now THAT would be a nice situation for some "civilized" 
adventurers to find themselves in.   "No, see, these things are 
redeemable for goods and services throughout the Imperium!  They're much 
more valuable than that water you've got there."  Probably not the best 
of times to have to explain monetary theory. "Uh...plus, they have this 
nifty picture of Emperor Strephon!"

Speaking of things economic, I've always used the rule of thumb of 
real-world prices wherever I could.  In essence, I tied the value of the 
Imperial credit to the American dollar.  It worked for us, anyway.  
(As a baseline.  Prices varied with location, economic conditions, the 
weather, and the mood of the seller, as usual, of course.:)

Incidentally, I used the old "guns or butter" example literally as a part 
of the setting of one adventure.  One country produced a lot of butter 
but few guns, and another found it better to produce lots of guns and 
little butter.  It worked fine unti a third country began buying up all 
the guns, which left the butter country feeling vulnerable.  Enter the 
intrepid Adventurers to solve one of my patented schooling-based 
adventures (no, this wasn't the most boring one - that would be the 
infamous Ecology series I did in Champions:).


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Sun, 7 Jul 1996 19:59:00 -0500 (CDT)
Subject: Re: Money - it's a hit!

On Sun, 7 Jul 1996, Tom Ellis wrote:

> My Imperium implements not only Imperial notes of credit and local debit
> card devices (not always cards), but Imperial certified electronic money,
> much like the notes of credit but considered to be "real" money.  They are
> encoded on various registered media (including starship computers, think
> about that one for awhile).  The media has to encorporate a registered

Well, I have Computer-6.  Can I mint my own money that way? :)


> Imperial encryption chip, which acts as the smarts for the thing.  This
> form of money is rarely used, too insecure for legitimate uses and too
> easy to track for illegitimate use.  Still, it comes in handy at times.

Such as...?  Just wondering.

The number of forms of money seem to increase over time, though, so I 
don't doubt something very much like that could come along.  Especially 
given the nature of communications in the Imperium. 

I imagine any world on which one does not have a bank accunt would 
require the use of cash or cash equivalents such as cashier's checks or 
money orders (or the future equivalent thereof).  Otherwise, one could 
spend the same money twice - once on each of two different worlds - and 
skip out before word of the deceit got around.


> (hmmm Virus infected money, intersting hook there, could it spend itself?)

ROFL!  Do the suicide strains spend themselves into debt?


> This being said, I rarely worry about what "kind" of money my players
> spend, unless it is germane to the adventure.  As I referee it is
> important to leave things to the individual's imagination sometimes; it
> fosters creativity.

True.  I guess my liking of economic theory is what leads me into these 
sorts of things.


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: Derek Stanley <dstanley@direct.ca>
Date: Sun, 07 Jul 1996 17:53:33 -0700
Subject: Re: Hand Computers

Joe Walsh wrote:

> >    Myomers. Electricity makes them contract just like muscles.
> 
> Thanks for posting that.  I learn something new every day. :)

Myomer's were the basic technological unit that made Battle Mech's 
possible in Mechwarrior.  I don't beleive that they really exist, they 
may though.

Derek Stanley


------------------------------

From: Tom Ellis <tellis@telerama.lm.com>
Date: Sun, 7 Jul 1996 21:22:07 -0400 (EDT)
Subject: Re: Money - it's a hit!

On Sun, 7 Jul 1996, Joe Walsh wrote:

> 
> Well, I have Computer-6.  Can I mint my own money that way? :)

Probably not.  You could *try* but it would be tough.  It is a matter of
getting the equiptment used to, which is strictly controlled.

> 
> 
> > Imperial encryption chip, which acts as the smarts for the thing.  This
> > form of money is rarely used, too insecure for legitimate uses and too
> > easy to track for illegitimate use.  Still, it comes in handy at times.
> 
> Such as...?  Just wondering.

Nobles stockpiling "real" money. Gray market transactions, not illegal per
se.  Still harder to track than credit transactions, as in notes of
credit or other bank notes or debit mechanisms.


> 
> The number of forms of money seem to increase over time, though, so I 
> don't doubt something very much like that could come along.  Especially 
> given the nature of communications in the Imperium. 
> 
> I imagine any world on which one does not have a bank accunt would 
> require the use of cash or cash equivalents such as cashier's checks or 
> money orders (or the future equivalent thereof).  Otherwise, one could 
> spend the same money twice - once on each of two different worlds - and 
> skip out before word of the deceit got around.

Yes.  Very true, hence the need for "foolproof" (only fools trust that
word) money.


> 
> 
> > (hmmm Virus infected money, intersting hook there, could it spend itself?)
> 
> ROFL!  Do the suicide strains spend themselves into debt?

;)

> 
> 
> > This being said, I rarely worry about what "kind" of money my players
> > spend, unless it is germane to the adventure.  As I referee it is
> > important to leave things to the individual's imagination sometimes; it
> > fosters creativity.
> 
> True.  I guess my liking of economic theory is what leads me into these 
> sorts of things.

Oh my, I'm sorry to hear that ;) (kidding, just not my cup of tea)


> 
> 
> -Joe

Tom


------------------------------

From: GDWGAMES@aol.com
Date: Sun, 7 Jul 1996 21:32:46 -0400
Subject: MegaTraveller 1

Can anyone on the TML help this person?

> Hi,do u know where can i find megatraveller 1 (The Zhodani
> conspiracy) solve 
>          Thank's
>                   Dman        
>              drorn@netvision.net.il

Loren Wiseman


------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Sun, 7 Jul 1996 20:35:21 -0500 (CDT)
Subject: Re: Hand Computers

On Sun, 7 Jul 1996, Derek Stanley wrote:

> Joe Walsh wrote:
> 
> > >    Myomers. Electricity makes them contract just like muscles.
> > 
> > Thanks for posting that.  I learn something new every day. :)
> 
> Myomer's were the basic technological unit that made Battle Mech's 
> possible in Mechwarrior.  I don't beleive that they really exist, they 
> may though.

I just don't keep up with the Sci-Fi world like I used to.  Like my 
tagline says, I kind of stopped getting new stuff for my hobbies after 
the '80s.  It's all new to me...

Is myomer now a well-known term throughout sci-fi fandom, or is it only 
used in MechWarrior stuff?  If the former, it'd be OK for use with 
Traveller, but if the latter...


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: Mark Urbin <eclipse@ultranet.com>
Date: Sun, 07 Jul 1996 21:48:11 -0400
Subject: pocket empires

>Mark Urbin wrote:
>> Joe writes:
>>>I'll design an aging table for those years.  It will have one Interval,
>>>and the roll to avoid aging effects will be 13+.
>> One of the worlds designed by a member of the TNE-Pocket list included
>>a world with a tainted atmosphere.  When the collapse took out the 
>>filter factory, the population didn't die off.  They just started dying 
>>much younger.  Death usually occured around age 30 due to massive lung 
>>failure.
Remarkable.  Where is this list?  I'm trying to compile a compendium of 
>all known Pocket Empires that can be found in the wilds.

Check Traveller Chronicle #6.  It has articles on the Gralyn Union, located
in Reavers' Deep.  The planet I mentioned was an out of the way, little
mining world called Kamloops.  It was detailed by TNE-Pocket member
Mitch "Ted7" Schwartz.
- -------------------------------------------------------------------------
eclipse@ultranet.com -- These opinions are mine, no one else wants `em.
               http://www.ultranet.com/~eclipse/
It was a typical net.exercise -- a screaming mob pounding on a greasy spot 
on the pavement, where used to lie the carcass of a dead horse.
- -------------------------------------------------------------------------


------------------------------

From: Larry Hadley <lhadley@knet.knet.flemingc.on.ca>
Date: Sun, 7 Jul 1996 23:09:04 -0400 (EDT)
Subject: Imperial Currency

On Sun, 7 Jul 1996, Joe Walsh wrote:

> On Sun, 7 Jul 1996, Larry Hadley wrote:
> >    Only on a Planetary basis. Interplanetary commerce used offical bank
> > drafts (Imperial Credits being, for the most part, and abstraction and
> > legal fiction implemented to facilitate interplanetary commerce and
> > Imperial taxation) that are VERY VERY VERY difficult to forge, practically
> > impossible, relying on a combination of physical manifestation (thin
> > polymer drafts) with a data representation (single-purpose computer and
> > read-only datastore similar to CD embedded in the draft).
> 
> You really thought it out!  Sounds like a workable system.  Funny how 
> such minutia can grow in importance, eh?  I guess that's because such 
> small things add believability to the setting.

  Absolutely. (I have some _very_ intelligent types in my group, and they
always ask questions like "How come nobody forges Imperial money? It can't
be THAT hard." Said character usually a "street" type with forgery. ;->)

  I tend to think about such stuff anyways. Games like monopoly and stock
ticker have always fascinated me. <g>

> The sticking point of my ID-card/cashless concept was the lack of 
> subspace/faster-than-jump communications.  On a planetary basis, the idea 
> works well.  But in the Imperium, a lot of handwaving must be done.  I 
> still used it, though, because I invented it before I realized that 
> Traveller limited communications to the speed of Jump.  It was an 
> artifact of the campaign, so I had to keep it.  Besides, I liked it! :)

   Well, not *that* much handwaving needs to be done, your players ship'
is, after all, no faster (and frequently slower) than the propogation lag
of the communications medium. You could just assume that *all* ships
operate (to some degree) as x-boats and carry computer data between
systems as a courtesy, and some of that data is Bank Transactions. ;-)

   The sticking point, in my mind, is the security of such a network.
That's why I went with the "bank draft" method. 

   You could just as easily say that the bank drafts ARE the currency, and
that's what Imperial currency _is_. Un-forgable because each bank-note is
an ultra-cheap polymer computer that "knows" how much it's worth. The
notes are encoded with a one-way key, known only by the Imperial bank but
all banks in the Imperium, indeed any consumer/merchant, have access to
the public half of the key to validate the note. In addition, the physical
manifestation of the note, the polymer "body" of the computer/note, adds
another layer of forgery protection, much like the paper is a secret
weapon of modern treasury departments. It could have all sorts of neat
seals and holo-art to identify the note.

> This is an aspect of Traveller I never explored, but which I wish I had: 
> local currencies and exchange rates.  I just made the Imperial Credit 
> the monetary standard for all member worlds.  Lots of missed 
> opportunities there.

   There was a real neat chart in one of the earlier JTAS books that
mentioned exchange rates (this is actually what got me started thinking
about this). You should try and find it. If you can't find it/don't have
it, let me know and I'll post the bare-bones chart. It makes all sorts of
things makes sense.

   For example, how come a TL15 weapon is no more expensive than the same
weapon manufactured using TL10 tech? Simple answer: it IS! <g> Use the
exchange charts between a TL10 world and a TL15 world, and you get a real
nice inflation. Naturally, TL10 worlds WOULD pay more local currency to
acquire advanced tech. The weapon could very well be cheaper to make (in
TL15 credits) but inflation between TL's will insure that the lower tech
world will be paying what the item is REALLY worth. (I hope I am being
clear enough here)

- -- DLH "Warhammer"                           lhadley@knet.flemingc.on.ca
   Traveller stuff for sale/trade.
   http://www.knet.flemingc.on.ca/~lhadley/Profile.html

"...I do my job the best way I know. I'll keep on doing that. If somebody
gets killed, OK. Nobody lives forever, and I don't have any friends on the
other end of the muzzle"
  - Danny Pritchard



------------------------------

End of Traveller-digest V1996 #221
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